Showing posts with label humanity. Show all posts
Showing posts with label humanity. Show all posts

Sunday, July 24, 2016

Pokémon GO: how Evolving Pokémon is Devolving us


Last night, I joined my sister and her partner on a journey through the urban jungle that is Melbourne, looking for additional great spots to discover and catch Pokémon in Pokémon GO. Since it has become most everyone's pastime, in order to feel somewhat of a human connection I have been left with no choice but to bribe fellow persons to spend time with me via luring them into an augmented world. Since joining the sheeple, I have noticed that the only form of 'social time' I have acquired is when we communicate to one another about the spotting of new Pokémon, as well as the locations of the Pokéstops that sit closest to one another so as to spawn more and more of these digital creatures. Ultimately, all form of communication has been used within and for the purpose of excelling within the game, especially when it comes to adventuring to the nearest junk food distributors to re-energize and to leave behind human waste.


But through partaking in this newfound madness, I have found that my need to observe has overcome my need to play, which has lead me to witness firsthand the decay of socializing and of basic human function. Because my endeavors mainly take place on evenings, I have been staring in awe at multiple strangers' faces, aglow with their phone screens, necks strained as heads are bowed in subservience to technological advancements. It is a worrying sight. It is moreso worrying that I have spent so much time seated in the same position with my head down. And to what gain? I am yet to feel fulfilled. If anything, the game is for one minute of pleasure and a lifetime of pain because we have found ways to deter its initial partial objective, which is to explore the world around us, by sitting in a car and driving to locations and waiting for Pokémon to come to us. Despite the obvious mental and physical health concerns, however, my primary concern is that players are spending more time playing the game than considering a creation of their very own. That is the very niche of what it is like to follow rather than lead.

The only people who have impressed me are those who are finding and using special source codes to hack the game in order to spawn their own creatures and discover the game's limitations. Users who perform this are showing a higher level of thinking, one that manipulates an already-made platform so as to render it unique. Another set of impressive people who have revealed themselves in lieu of those who follow are those using the game to commit crimes. In both circumstances, we observe that offenders are ones who divulge from the original intended path that the game was primarily created for. My central argument is that divulging from a set task, divulging from the main activities of the status quo is beneficial for one.


No. I am not condoning illegal actions, rather I am condoning actions that do not leave one to follow, rather to lead. An instance of this within a game occurs in Garry's Mod, a sandbox physics game based on the idea of a literal sandbox: the aim of the game is to create a variant of the game itself by tweaking the virtual world so as to make it your own. As its website states, 'there aren't any objectives - you can't lose, and you definitely can't win'. Firstly, the game boasts the lack of competition. Objective is based on what the player sees fit, and therefore leaves the player in a realm of safety from outside pressures. Here, one is free to perform without the constraints of set goals, maintaining the feeling that anything is possible. And anything is indeed possible, as the game reaches far to the nether regions of each budding player's creativity. It is a collaborative experience, teeming with opportunities to be discovered.


Pokémon GO, in juxtaposition, is based on the premise that you 'gotta catch 'em all', or in the avant garde premise, 'capture as many Pokémon as you can' - but if you as well as millions of others indeed catch them all, then what? Yes, if each of your Pokémon reach the maximum combat levels and you conquer gyms and you catch legendary Pokémon then all you are doing is competing with millions of others with the same objectives, thus making the game painfully repetitive and not at all rewarding. One, in Pokémon GO, only panders to the game's initial objective, straying away from the utter fact that one is constantly repeating motions, duplicating actions and reciprocating two mutual feelings: loss or defeat. Conquering is somewhat impossible for you cannot conquer something designed to leave you scrambling for more. It is in this sense that the game is indeed totalitarian. One is subservient to Niantic and the motives that have framed the most downloaded app in a first week ever.

If anything, the inflation of virtual reality that is Pokémon GO is deflating our sense of humanity. We are struggling to collect little forms of data in order to evolve them into new forms of data and in turn, are devolving ourselves, devolving from our advances. This is surely something to add to our sense of lack of purpose, lack of raisons d'etre, and soon we will reach a new low; though, hopefully the new low will be reached with our dignity, and not with our degenerating postures.

Monday, July 11, 2016

Pokémon GO: augmented economy

Since 1995, kids and kids at heart all over the world have wanted to be the very best, like no one ever was. Armed with Gameboys, Pokéballs and trading cables, young wannabe Pokémasters ventured through pixels of fields of wild Pokémon, hoping to indeed catch them all. As technology developed and new consoles began to take place of the old, Pokémon continued to live on yet lost its state of prominence.

What started as an April Fool's prank named Pokémon Challenge back on the 31st of March in 2014 (see video below), Pokémon GO has most literally taken over the world, both enhancing it and making it weirder. The team at Niantic found a way to merge what we love with what we do all day whilst retaining our sense of mobility. People of the twenty-first century are seldom seen without their mobile phones, and seldom seen away from other technological devices, and are, in turn, lacking movement, lacking exercise and lacking an exposure of the sun - not to mention the lack of a social life, or a physical social life at that. The developers of Pokémon GO, Saturo Iwata, Tsunekazu Ishihara and Tatsuo Nomura have collectively found a way to merge the lack of these human needs into one technological hybrid monster, attracting clusters of fanatics and non-fanatics alike. The three have combined the concept of Pokémon, the use of mobile phone interfaces, along with Google Maps to create a cyber world that nestles neatly into our real life world, allowing users to immerse themselves in a reality that incorporates the realities of their friends and other users, as well as the cyber-reality of several pixelated beings which humans, for some reason, wish to have in their polarised possession.


If there is one thing I have noticed about the new digital craze that is Pokémon GO, it's that these lucky developers have found a successful way to reel in augmented reality into our realities without yet harnessing other popular digital crazes, such as virtual reality (VR). Since its release, Nintendo's stock value has increased. This economic combustion of an app has brought increases that Nintendo have not acquired since 1983, adding a whopping 7.5 billion dollars to its shares, and has been acquiring a daily revenue of 1.6 million dollars. But what does that mean to us, the people who have been sucked into this virtual world? Well, nothing. Yes, you Aussie, New Zealander or American, can shrug it off, because all you did was jump onto your app store, whether you are an iPhone or Android user, and downloaded this eccentric app for free. Who cares, though, right? It's Pokémon and it's awesome and it's yours at the touch of a screen.



It may be hard to believe, but Pokémon GO has even defeated the popularity of social networking monsters Tinder and Twitter, based on recent figures. It seems that chasing and collecting imaginary monsters is more popular than chasing our lives and goals and building our relationships with other people. While this game allows you to be social and to leave the house, it also ensnares you in a world that merely represents your own. 



But I hold mixed feelings about Pokémon GO. While it annoys me that people choose to invest in the abandonment of reality, it still utilises an aspect of reality. People are lacking creativity because of thriving as far as the creative bar that Niantic has raised instead of creating their own modes of existence, however some people are already finding ways to add to this digital jungle. It seems, though, that ultimately, people are veering further and further away from being human and redirecting their journeying towards partaking in a uniform robotic monotonous society. I mean, isn't that what capitalism is all about? This is another example of the nerdy sector of the bourgeoise luring in the nerdy proletariats, but on a far greater scale. Don't be fooled by the so-called 'benefits' an augmented reality has to offer, because at the loss of allowed monthly mobile data, at the stopping of wifi and at the death of your mobile phone battery, you will come to realise that you have not at all actually progressed, and that your digital accolades actually amount to nothing at all. Really, what are you getting out of this, apart from a bout of procrastination from whatever it is that you have put on hold? I wonder what Karl Marx would think of Pokémon GO. 

Pokémon GO.
Capitalism GO.
Humanity GONE.

Wednesday, August 6, 2014

Power to the People


Sometimes I think that if I were in some sort of danger in public, there would be a lack of care because of the obsession society has with what constitutes as a 'good look'. In that case, I certainly do not have it. And I am glad.

I am glad because in yet another way I do not conform. But deep down, I know that apart from the distance I create between myself and others, that I protrude even more because of my lac of conformity. Sometimes it is beneficial for me to stay away from most of society, yet when it comes to things like careers or fitting within a group for the purpose of teamwork, it brings me down. As well as all of that, I am surrounded by people who would rather save true damsels in distress, the petite figured blonde girls who speak in a tone of voice three-hundred notches too high and one-hundred IQ points too low.

But today I read about a man from Perth who had his leg stuck between the train and the platform. Fellow transport travellers soon ran to his aid and assisted him in removing his leg without having his leg removed. He had slipped, and fallen through the gap during peak hour in the morning.


It is breath-taking to see a large horde of absolute strangers gather together and assist this one man. This group of strangers, whose caffeine had not yet kicked in had used instead their adrenaline and leapt closer to the platform so as to push away as much as they can a heavy body of a train carriage. I wonder how much positive energy exists in the conglomeration of several good deeds at once in one area? However much does exist, I know for a fact that I wish I was in that energetic field this morning.


A while ago I was going to enter a writing competition based on compassion. I sat there for months, totally stumped on how to approach this huge theme that I had not witnessed a lot on. I had no experience in such a thing, it seems so surreal in a world focussed on fast living, capitalism and material objects. It has taken me until now to see that this is the form that compassion embodies. 

I hope that there are more humans out there that are like this. Not the ones standing there taking photographs of this occurrence, but the ones bending over the others in order to reach the carriage to assist that one man and his one leg.