Sunday, July 24, 2016

Pokémon GO: how Evolving Pokémon is Devolving us


Last night, I joined my sister and her partner on a journey through the urban jungle that is Melbourne, looking for additional great spots to discover and catch Pokémon in Pokémon GO. Since it has become most everyone's pastime, in order to feel somewhat of a human connection I have been left with no choice but to bribe fellow persons to spend time with me via luring them into an augmented world. Since joining the sheeple, I have noticed that the only form of 'social time' I have acquired is when we communicate to one another about the spotting of new Pokémon, as well as the locations of the Pokéstops that sit closest to one another so as to spawn more and more of these digital creatures. Ultimately, all form of communication has been used within and for the purpose of excelling within the game, especially when it comes to adventuring to the nearest junk food distributors to re-energize and to leave behind human waste.


But through partaking in this newfound madness, I have found that my need to observe has overcome my need to play, which has lead me to witness firsthand the decay of socializing and of basic human function. Because my endeavors mainly take place on evenings, I have been staring in awe at multiple strangers' faces, aglow with their phone screens, necks strained as heads are bowed in subservience to technological advancements. It is a worrying sight. It is moreso worrying that I have spent so much time seated in the same position with my head down. And to what gain? I am yet to feel fulfilled. If anything, the game is for one minute of pleasure and a lifetime of pain because we have found ways to deter its initial partial objective, which is to explore the world around us, by sitting in a car and driving to locations and waiting for Pokémon to come to us. Despite the obvious mental and physical health concerns, however, my primary concern is that players are spending more time playing the game than considering a creation of their very own. That is the very niche of what it is like to follow rather than lead.

The only people who have impressed me are those who are finding and using special source codes to hack the game in order to spawn their own creatures and discover the game's limitations. Users who perform this are showing a higher level of thinking, one that manipulates an already-made platform so as to render it unique. Another set of impressive people who have revealed themselves in lieu of those who follow are those using the game to commit crimes. In both circumstances, we observe that offenders are ones who divulge from the original intended path that the game was primarily created for. My central argument is that divulging from a set task, divulging from the main activities of the status quo is beneficial for one.


No. I am not condoning illegal actions, rather I am condoning actions that do not leave one to follow, rather to lead. An instance of this within a game occurs in Garry's Mod, a sandbox physics game based on the idea of a literal sandbox: the aim of the game is to create a variant of the game itself by tweaking the virtual world so as to make it your own. As its website states, 'there aren't any objectives - you can't lose, and you definitely can't win'. Firstly, the game boasts the lack of competition. Objective is based on what the player sees fit, and therefore leaves the player in a realm of safety from outside pressures. Here, one is free to perform without the constraints of set goals, maintaining the feeling that anything is possible. And anything is indeed possible, as the game reaches far to the nether regions of each budding player's creativity. It is a collaborative experience, teeming with opportunities to be discovered.


Pokémon GO, in juxtaposition, is based on the premise that you 'gotta catch 'em all', or in the avant garde premise, 'capture as many Pokémon as you can' - but if you as well as millions of others indeed catch them all, then what? Yes, if each of your Pokémon reach the maximum combat levels and you conquer gyms and you catch legendary Pokémon then all you are doing is competing with millions of others with the same objectives, thus making the game painfully repetitive and not at all rewarding. One, in Pokémon GO, only panders to the game's initial objective, straying away from the utter fact that one is constantly repeating motions, duplicating actions and reciprocating two mutual feelings: loss or defeat. Conquering is somewhat impossible for you cannot conquer something designed to leave you scrambling for more. It is in this sense that the game is indeed totalitarian. One is subservient to Niantic and the motives that have framed the most downloaded app in a first week ever.

If anything, the inflation of virtual reality that is Pokémon GO is deflating our sense of humanity. We are struggling to collect little forms of data in order to evolve them into new forms of data and in turn, are devolving ourselves, devolving from our advances. This is surely something to add to our sense of lack of purpose, lack of raisons d'etre, and soon we will reach a new low; though, hopefully the new low will be reached with our dignity, and not with our degenerating postures.

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